Pub. online:1 Jan 2018Type:Research ArticleOpen Access
Journal:Informatica
Volume 29, Issue 2 (2018), pp. 251–264
Abstract
This paper introduces how predictor-based control principles are applied to the control of human excitement signal as a response to a 3D face virtual stimuli. A dynamic human 3D face is observed in a virtual reality. We use changing distance-between-eyes in a 3D face as a stimulus – control signal. Human responses to the stimuli are observed using EEG-based signal that characterizes excitement. A parameter identification method for predictive and stable model building with the smallest output prediction error is proposed. A predictor-based control law is synthesized by minimizing a generalized minimum variance control criterion in an admissible domain. An admissible domain is composed of control signal boundaries. Relatively high prediction and control quality of excitement signals is demonstrated by modelling results.
Journal:Informatica
Volume 14, Issue 3 (2003), pp. 375–392
Abstract
The study of 3‐D indoor accurate scenery modeling is an active research area. The produced model can be used in a number of virtual reality applications, in digital documentation of monuments and sites, and so on. Digital photogrammetry and CAD technology have to play a vital role in this field. Photogrammetry's contribution is mainly on data acquisition from imagery, whilst the necessary image knowledge is derived from geometry and topology of image contents. While the first is traditionally used, the second one only lately is been tackled.
In this paper, a technique is presented for modeling of indoor scenery based on digital images, photo‐derived intra‐component, geometric and topologic constraints, object‐oriented graphic databases containing 3‐D parametric models and a rough (generic) CAD model. Optionally, an absolute reference system could be applied, but for VR applications a relative reference system is adequate.
The original contribution with respect to related works in this field is mainly the introduction of Display File, Segment Table, Scene Parts Table and Constraint Table structures which deal with the constraints and “drive” a modeling control program called the Constraint Modeler. The use of these structures leads in a direct, global, portable, and semi‐automated technique for 3‐D indoor modeling. Experimental results from simulated images are presented, and the robustness of the technique is discussed.