Journal:Informatica
Volume 14, Issue 2 (2003), pp. 237–250
Abstract
Reinforcement learning addresses the question of how an autonomous agent can learn to choose optimal actions to achieve its goals. Efficient exploration is of fundamental importance for autonomous agents that learn to act. Previous approaches to exploration in reinforcement learning usually address exploration in the case when the environment is fully observable. In contrast, we study the case when the environment is only partially observable. We consider different exploration techniques applied to the learning algorithm “Utile Suffix Memory”, and, in addition, discuss an adaptive fringe depth. Experimental results in a partially observable maze show that exploration techniques have serious impact on performance of learning algorithm.