Pub. online:17 Jun 2022Type:Research ArticleOpen Access
Journal:Informatica
Volume 33, Issue 2 (2022), pp. 225–246
Abstract
The paper presents a secure and usable variant of the Game Changer Password System, first proposed by McLennan, Manning, and Tuft. Unlike the initial proposal based on inadequately secure Monopoly and Chess, we propose an improved version based on a layered “Battleship” game resilient against brute force and dictionary attacks. Since the initially proposed scheme did not check for the memorability and usability of a layered version, we conducted an experiment on the usability and memorability aspects. Surprisingly, layered passwords are just as memorable as single ones and, with an 80% recall rate, comparable to other graphical password systems. The claim that memorability is the most vital aspect of game-based password systems cannot be disproved. However, the experiment revealed that the usability decreased to such a low level that users felt less inclined to use such a system daily or recommend it to others.
Our study has once again shown that optimizing the password security–memorability–usability triangle is hard to achieve without compromising one of its cornerstones. However, the layered Game Changer Password System can be used in specific applications where usability is of secondary importance, while security and memorability augmented by its graphical interface are at the forefront.
Journal:Informatica
Volume 31, Issue 3 (2020), pp. 459–479
Abstract
After Morris and Thompson wrote the first paper on password security in 1979, strict password policies have been enforced to make sure users follow the rules on passwords. Many such policies require users to select and use a system-generated password. The objective of this paper is to analyse the effectiveness of strict password management policies with respect to how users remember system-generated passwords of different textual types – plaintext strings, passphrases, and hybrid graphical-textual PsychoPass passwords. In an experiment, participants were assigned a random string, passphrase, and PsychoPass passwords and had to memorize them. Surprisingly, no one has remembered either the random string or the passphrase, whereas only 10% of the participants remembered their PsychoPass password. The policies where administrators let systems assign passwords to users are not appropriate. Although PsychoPass passwords are easier to remember, the recall rate of any system-assigned password is below the acceptable level. The findings of this study explain that system-assigned strong passwords are inappropriate and put unacceptable memory burden on users.
Journal:Informatica
Volume 21, Issue 4 (2010), pp. 627–637
Abstract
This paper presents an entire chaos-based biometric remote user authentication scheme on tokens without using passwords. The proposed scheme is based on the chaotic hash function and chaotic pseudo-random number generator to provide secure mutual authentication over an insecure channel between the user and remote server. Compared with the related biometric authentication schemes, the proposed scheme does not require the user password to provide convenience to users. It also does not require time synchronization or delay-time limitations between the user and remote server to resolve time synchronization problems.
Journal:Informatica
Volume 18, Issue 1 (2007), pp. 125–136
Abstract
A key exchange (or agreement) protocol is designed to allow two entities establishing a session key to encrypt the communication data over an open network. In 1990, Gunther proposed an identity-based key exchange protocol based on the difficulty of computing a discrete logarithm problem. Afterwards, several improved protocols were proposed to reduce the number of communication steps and the communicational cost required by Gunther's protocol. This paper presents an efficient identity-based key exchange protocol based on the difficulty of computing a discrete logarithm problem. As compared with the previously proposed protocols, it has better performance in terms of the computational cost and the communication steps. The proposed key exchange protocol provides implicit key authentication as well as the desired security attributes of an authenticated key exchange protocol.
Journal:Informatica
Volume 12, Issue 2 (2001), pp. 297–302
Abstract
Yamaguchi, Okayama, and Miyahara proposed a simple but efficient authentication system, SPLICE/AS. In this article, we show that their method is vulnerable to the guessing attack. An attacker can obtain the password, private-key, and public-key of the user. To overcome the vulnerability of SPLICE/AS to the guessing attack, we propose an improvement of their system. In our scheme, we not only prevent the guessing attack to obtain secret messages but also enhance the security of the SPLICE/AS authentication system in WIDE.