The field of Quantum Genetic Algorithm (QGA) has seen extensive efforts to develop reasonable algorithmic designs mainly due to its potential as well as the intrinsic difficulty to reproduce the necessary processes with the limited amount of quantum resources available, although it still remains one of rather theoretical concepts of approach to achieving quantum optimization. In this paper, we propose a dynamic encoding scheme that combines quantum adaptive search with iterative approximation of the search region. The method reuses the same quantum index register while updating the classical coordinate mapping associated with its basis states, thereby increasing local coordinate resolution without globally refining the entire continuous domain. Through noiseless statevector simulations on benchmark functions, we compare the proposed method with selected QGA variants in terms of final optimization accuracy and simulated qubit usage. The results show improved optimization performance under similar maximum qubit constraints, establishing a simulation-level resource advantage.
Journal:Informatica
Volume 20, Issue 1 (2009), pp. 79–98
Abstract
The objective of this paper is the description, justification, and web-based implementation of polynomial time algorithms for equilibrium search of Quadratic Bimatrix Games (QBG). An algorithm is proposed combining exact and heuristic parts. The exact part has the Irelevant Fraud (IF) component for cases when an equilibrium exists with no pure strategies. The Direct Search (DS) component finds a solution if an equilibrium exists in pure strategies. The heuristic Quadratic Strategy Elimination (QSE) part applies IF and DS to reduced matrices obtained by sequential elimination of strategies that lead to non-positive IF solutions. Finally, penalties needed to prevent unauthorized deals are calculated based on Nash axioms of two-person bargaining theory. In the numeric experiments QSE provided correct solution in all examples. The novel results include necessary and sufficient conditions when the QBG problem is solved by IF algorithm, the development of software and the experimental testing of large scale QBG problems up to n=800. The web-site http://pilis.if.ktu.lt/~jmockus includes this and accompanying optimization models.
Journal:Informatica
Volume 17, Issue 2 (2006), pp. 279–296
Abstract
Given a set of objects with profits (any, even negative, numbers) assigned not only to separate objects but also to pairs of them, the unconstrained binary quadratic optimization problem consists in finding a subset of objects for which the overall profit is maximized. In this paper, an iterated tabu search algorithm for solving this problem is proposed. Computational results for problem instances of size up to 7000 variables (objects) are reported and comparisons with other up-to-date heuristic methods are provided.
Journal:Informatica
Volume 11, Issue 2 (2000), pp. 145–162
Abstract
Many heuristics, such as simulated annealing, genetic algorithms, greedy randomized adaptive search procedures are stochastic. In this paper, we propose a deterministic heuristic algorithm, which is applied to the quadratic assignment problem. We refer this algorithm to as intensive search algorithm (or briefly intensive search). We tested our algorithm on the various instances from the library of the QAP instances – QAPLIB. The results obtained from the experiments show that the proposed algorithm appears superior, in many cases, to the well-known algorithm – simulated annealing.
Journal:Informatica
Volume 5, Issues 3-4 (1994), pp. 364–372
Abstract
We consider finite population slotted ALOHA where each of n terminals has its own transmission probability pi. Given the overall traffic load λ, the probabilities pi are determined in such a way as to maximize throughput. This is achieved by solving a constrained optimization problem. The results of Abramson (1970) are obtained as a special case. Our recent results are improved (Mathar and Žilinskas, 1993).