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<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.0 20120330//EN" "JATS-journalpublishing1.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" article-type="research-article"><front><journal-meta><journal-id journal-id-type="publisher-id">INFORMATICA</journal-id><journal-title-group><journal-title>Informatica</journal-title></journal-title-group><issn pub-type="epub">0868-4952</issn><issn pub-type="ppub">0868-4952</issn><publisher><publisher-name>VU</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">INF10407</article-id><article-id pub-id-type="doi">10.3233/INF-1999-10407</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research article</subject></subj-group></article-categories><title-group><article-title>Simulation of Wet Film Evolution and the Euclidean Steiner Problem</article-title></title-group><contrib-group><contrib contrib-type="Author"><name><surname>Šaltenis</surname><given-names>Vydūnas</given-names></name><email xlink:href="mailto:saltenis@ktl.mii.lt">saltenis@ktl.mii.lt</email><xref ref-type="aff" rid="j_INFORMATICA_aff_000"/></contrib><aff id="j_INFORMATICA_aff_000">Institute of Mathematics and Informatics, Akademijos 4, 2600 Vilnius, Lithuania</aff></contrib-group><pub-date pub-type="epub"><day>01</day><month>01</month><year>1999</year></pub-date><volume>10</volume><issue>4</issue><fpage>457</fpage><lpage>466</lpage><history><date date-type="received"><day>01</day><month>11</month><year>1999</year></date></history><abstract><p>The Steiner problem asks for the shortest network that spans a given set of fixed points in the Euclidean plane. The problem is NP hard.</p><p>The result of simulation of an idealized “wet” film connecting fixed points is a length-minimizing curve. Increasing the exterior pressure step by step we are able to achieve the film configuration near to the Steiner minimal tree. “Dead-point” situations may occur for some symmetric allocation of fixed points.</p><p>The limited simulation experiments show that the average computation time depends almost linearly on the number of fixed points for the situations without “dead-points”.</p></abstract><kwd-group><label>Keywords</label><kwd>optimization</kwd><kwd>Steiner problem</kwd><kwd>soap film</kwd><kwd>simulation</kwd><kwd>instability</kwd></kwd-group></article-meta></front></article>