<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.0 20120330//EN" "JATS-journalpublishing1.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" article-type="research-article"><front><journal-meta><journal-id journal-id-type="publisher-id">INFORMATICA</journal-id><journal-title-group><journal-title>Informatica</journal-title></journal-title-group><issn pub-type="epub">0868-4952</issn><issn pub-type="ppub">0868-4952</issn><publisher><publisher-name>VU</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">INF6304</article-id><article-id pub-id-type="doi">10.3233/INF-1995-6304</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research article</subject></subj-group></article-categories><title-group><article-title>“Learning” Bayesian heuristics in flow-shop problem</article-title></title-group><contrib-group><contrib contrib-type="Author"><name><surname>Mockus</surname><given-names>Jonas</given-names></name><xref ref-type="aff" rid="j_INFORMATICA_aff_000"/></contrib><contrib contrib-type="Author"><name><surname>Kuryla</surname><given-names>Henrikas</given-names></name><xref ref-type="aff" rid="j_INFORMATICA_aff_001"/></contrib><aff id="j_INFORMATICA_aff_000">Vytautas Magnus University, Vileikos St. 8, 2042 Kaunas, Lithuania</aff><aff id="j_INFORMATICA_aff_001">Institute of Mathematics and Informatics, Akademijos St. 4, 2600 Vilnius, Lithuania</aff></contrib-group><pub-date pub-type="epub"><day>01</day><month>01</month><year>1995</year></pub-date><volume>6</volume><issue>3</issue><fpage>289</fpage><lpage>298</lpage><abstract><p>We compare two alternative ways to use the Bayesian approach in heuristic optimization. The “no-learning” way means that we optimize the randomization parameters for each problem separately. The “learning” way means that we optimize the randomization parameters for some “learning” set of problems. We use those parameters later on for a family of related problems.</p><p>We define the learning efficiency as a non-uniformity of optimal parameters while solving a set of randomly generated problems. We show that for flow-shop problems the non-uniformity of optimal parameters is significant. It means that the Bayesian learning is efficient in those problems.</p></abstract><kwd-group><label>Keywords</label><kwd>learning</kwd><kwd>optimization</kwd><kwd>discrete</kwd><kwd>global</kwd><kwd>Bayesian</kwd><kwd>flow-shop</kwd></kwd-group></article-meta></front></article>